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MANNY VEGA Resume |
Professional Experience
EA - Pandemic Studios - January 2006 - Present
- World Builder & Asset Artist on Mercenaries 2 (Xbox360 & PS3)
- creation of environment assets and textures
- terrain modeling and terrain textures, map design & layout, object placement, lighting and staging
- Worked closely with the design team to create mission levels and a cohesive open world game
- Worked with several 3D development tools, middleware applications, and graphics rendering engines to help develop World Design Tools
- Created numerous game zones in an open world multiplayer map
- Determined elements of layout and aesthetics for zones
Midway Entertainment - March 2003 - 2006
- Lead World Builder on NBA Ballers2 (Xbox & PS2)
- Responsibilities include asset management, scheduling and weekly reviews of artists
- Personal tasks include concept art, map design, implementation and layout
- Creation of world objects and buildings including textures.
- Worked closely with the design team to create a cohesive open world game
- Environment Artist on NBA Ballers, NBA Ballers Phenom, Psi-Ops (PS2, PSP & Xbox published April '04)
Responsibilities included NIS storyboards and cinematics and in-game camera paths. Textures for environments and create-a-character parts and accessories.
Kenzer & Company - 2000 through 2003
Artist, Writer and Creator
For the ongoing comic book series "EverKnights," responsibilities include scripting, pencil & ink illustrations, storyboards, character design and development, as well as page layout and pre-press work.
Kenzer & Company - 2000 through 2001
Manager - Comic Books and Illustrations
Responsibilities included putting together several creative teams, editing their work, and managing their schedules, as well as promoting the books at conventions, through advertising and distributor contact. Titles included an officially licensed Dungeons & Dragons comic book, Avelon, the Knight of the Dinner Table & Knights Illustrated.
DrawBridge Studios - 1998 through 2000
President
Co-founded a publishing company which produced several comics that were distributed throughout America. Sold the license to Kenzer & Co. and became Manager of all their comic books.
Net-Cor Technologies - 1996 through 1999
Web Designer
Created custom web pages for several companies and on occasion helped create complete company identities.
Freelance Work - 1997 through 2003
Projects involved officially licensed Dungeons & Dragons RPG books, as well as publishers of D20 products and various tabletop and collectible card games. Responsibilities included logo design, cover design, interior layout and illustrations. Projects included books, cards, CDs, miniatures, maps and their respective packaging.
Worked with various ad agencies in Miami including clients such as the Discovery Channel, Florida Marlins and Budweiser. Projects involved full color storyboards for television advertising, apparel designs, as well as mock displays and presentation packages for trade shows. Involved in complete identity design projects (business cards, stationary, mailers, web site, and marketing) for smaller clientele.
Education
GRADUATE FROM THE UNIVERSITY OF FLORIDA, MAGNA CUM LAUDE BFA in GRAPHIC DESIGN, MAY 1997
Computer Skills & Languages
PROGRAMS
SoftImage XSI
Autodesk (Alias) Maya
Autodesk (Alias) Sketchbook
Adobe Photoshop & Illustrator
AlienBrain
PerForce
Infinity Engine
Daylon Leveller
RenderWare Studio
Quark
Corel Draw
ACDSee
Microsoft Word, Outlook and Excel
Working knowledge of HTML and FTP.
- computer literate in both MAC and IBM operating systems
- operation of network systems, digital pen & tablet, scanners & digital imaging devices
- experienced in the printing process and pre-press work
- knowledge of photography and film developing
- fluent in both English and Spanish
References are available upon request