| The following are shots from a Ballers venues I worked on, from concept to final functioning level. Unlike most sports games, Ballers has given me the opportunity to create interesting environments such as mansions complete with landscaping as well as street courts with city scapes. Every level runs at 60fps, even once the full crowd is added (not shown). |
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| SPACE |
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| SPACE |
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| SPACE |
| These are some samples of the environment work I have done recently. It is mostly low-poly with a strict budget because it must be flexible enough to be used to populate and simulate city blocks. Most of my work involved planning out the layout of the world (which you can view on the "level design" page) but I did get to work on some details. |
| Finished assets with |
basic global lighting |
Reference |
Texture layout |
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| Finished assets with |
basic global lighting |
Reference |
Reference |
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| Finished assets with |
basic global lighting |
Texture |
Texture |
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| Finished assets with |
basic global lighting |
World Assets |
World Assets |
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Concept tests for Alien Robot |
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